Players move the mouse across the darkened level trying not to bump into anything. Level can be lit with a click, but the battery power is limited, so most of the time one moves in darkness while keeping level layout in memory. Finishing faster and with more power remaining awards more points. Simply move the mouse cursor from start to finish across the level and try not to bump into anything. With a mouse click, the level is lightened temporarily. Press space to pause.
Spiel Tags
dexterity, pathfinding, visual memory